PERANCANGAN ASET VISUAL 3D PADA GAME ‘THRIVING VALLEY’ MENGGUNAKAN APLIKASI BLENDER UNTUK MENINGKATKAN USER EXPERIENCE DI PLATFORM ROBLOX

Authors

  • Mochammad Ilham Maulana Universitas Ma Chung
  • Ayyub Anshari Sukmaraga Universitas Ma Chung
  • Sultan Arif Rahmadianto Universitas Ma Chung

DOI:

https://doi.org/10.33479/sb.v7i1.437

Keywords:

Aset visual 3D, slice of life, Roblox, user experience, Blender

Abstract

Roblox merupakan ekosistem game berbasis konten buatan pengguna dengan basis pemain harian yang besar, namun sebagian besar aset visual 3D di dalamnya masih menggunakan estetika blok sederhana yang minim identitas dan tidak konsisten. Kondisi ini menurunkan kualitas imersi, terutama pada game bertema slice of life yang mengandalkan kedekatan emosional pemain terhadap suasana keseharian. Perancangan ini bertujuan menghasilkan sistem aset visual 3D bertema slice of life untuk game Thriving Valley yang konsisten secara estetika dan kompatibel dengan Roblox Studio, menggunakan metode Design Thinking lima tahap. Produksi aset dilakukan di Blender dengan pendekatan low poly dan PBR texturing, menghasilkan environment asset berupa sistem bangunan modular, tiga varian market stall, dan terrain, ditambah dua belas prop asset yang diimplementasikan dalam satu scene demo di Roblox Studio. Uji karya kepada pengunjung Pameran Estencele 2026 menghasilkan rata-rata skor 4,42 dari 5,00 pada enam dimensi kualitas visual dan player experience, dengan skor tertinggi pada konsistensi visual dan koneksi emosional.

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Published

2026-09-22